4/17/2024 0 Comments Stick ranger 2 armor![]() ![]() So if you had a +1 suit of Adamantine Field Plate then vs ghosts, it would give you +1, but vs, gnolls, it would give you +3, not +4. You'd use the most applicable bonus in a given situation. ![]() I think they used to come with a natural enhancement bonus by default based on the ammount of metal used such that a suit of adamantine field plate would already exist with a +3 to AC or perhaps to DR.? I don't remember if this functions against incorporeal foes the way a magical enhancement bonus would and do know that natural and magical enhancement bonus's DON'T stack. In the case of Adamantine, I don't quite remember if you actually need to. In fact, you can do so MORE easily and redily than you can with normal steel. Re: the old rules, and hombrewing, yes, you can give Mithril enhancement bonus's and other magical affects. I like to sometimes keep in the rules from 3e &/or Pathfinder. I will likely make the cost the median/high of the rarity of the enchant +1 rarity level for the unique substance and the specialist to work it.ĥe equipment rules are a bit lacking as far as I am concerned. The way I do loot it might not come up but at least if we do get a tank with something like this on the way he has an option to keep them even as they might get higher magic item drops. Now I can tell my players that if I give them weapons of mithral or the alloy adamantine they can get them enchanted but I will likely make it quest for specialist enchanter thing. Really surprised to get that response and really happy to get it. "Items made of the metal mithral and the alloy adamantine can definitely be enchanted (by those who know how, of course), or we wouldn't have forty-odd years-worth of published official magic items made or partially made of them. Which pretty much means the reply I got from Ed Greenwood on Twitter is as good as it gets. ![]() I am playing forgotten Realms and my group wants to stick to it. then I guess I go to the "world" for elaboration. So if D&D 5th edition wants to keep it open but as a GM I want to stay canon. I expect that this is on purpose, to allow DMs the flexibility to use these materials as they like with respect to homebrew magic items. There's no official ruling either way in any current 5th edition publication. If you are playing Adventurers League or some other type of shared campaign there are far more limits and you can't do whatever you like :) This would make deciding to use these armors a decision with a cost involved rather than a strict upgrade (and since you are the DM you can make up whatever requirements you wish on the magic items you create). However, you might want to have these special armors require attunement since they might be particularly magical. Both are good effects for the appropriate characters but an extra +1 AC won't break anything in your home game. The secondary benefits of mithril are no strength restrictions and stealth and for adamantine it is immunity to critical hits. 5e has toned down the magic items and personally, I think this is a good thing.Īs for especially finely crafted Mithril or Adamantine armor giving additional protective benefits, it ups the power level slightly but shouldn't break anything. That said, it is usually better to avoid magic item power escalation. Anything that the DM decides to allow is possible. Just because a magic item isn't listed in the books doesn't mean it doesn't or can't exist. Is there any RAW material or even official D&D lore addressing this? Its something I can house rule ether way but In Xanthar's you can make Adamantine Weapons which auto crit on object damage (like taking down a door, something the members of Critical role could use) but again this is not a property of an enchantment but simply a trait of the material used to forge the weapon.ĭMs in their own games are free to make up, create, invent, or devise any and all magic items that they might want. Does that mean then their magical property prevents enchantment or that they can be enchanted. So the question is then, are Mithril and Adamantine which are magical by the nature of the substance and not by enchantment unable to be enchanted in the first place? Sure they are on the magic items list because they provide magic properties but unlike everything else their magical properties are not the result of the crafting process but in disregard to it. There aren't exactly rules to re-enchant or improve the enchantment on magic items, but the DM may introduce any such ways or, as is entirely more common, entirely new magical items (such as a Mithril Armor +1) and so on and so forth. and Adamantine Armor are already magic items, and treated as such by all relevant rules. Phandelver and Below: The Shattered Obelisk Mordenkainen Presents: Monsters of the Multiverse ![]()
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